Employment:
| January/2010 – Current |
Downsized Games |
(510) 913-2104 235 W Van Buren Chicago, IL 60607 |
Co Founder
- Designed and created production pipeline
- Gameplay/ Graphics Programmer and Producer on BulleTrain for iPhone and iPad
- Gameplay/ Graphics Programmer on Wells Fargo Home Mortgage Ducky Derby for iPhone and iPad
- Co Created P4U Perforce Plugin for Unity3D available on the Unity3D Asset Store
| November/2012 – May/2013 |
Royal Caribbean Cruises, Ltd.
|
1050 Caribbean Way, Miami FL 33132 |
Aerialist
- Aerial Circus Performer for Centrum WOW production shows aboard Splendour of the Seas. Apparatuses: Duo Aerial Straps, Bungee, Harness and original apparatus.
| Janurary/2012 – November/2012 |
Human Head Studios
|
1741 Commercial Avenue Suite 200 Madison, WI 53704 |
Project Lead
- Fort Courage for Android and iOS
- Gameplay / Graphics / UI Programmer
- Developed using the Unity3D engine
- Created all effects for game
- Created development pipeline for distributed development
- Lead team of seven remote developers
| March/2011 – March 2012 |
DePaul University |
(312) 362-80001 E. Jackson Chicago, IL 60604 |
Adjunct Professor
- Level Design – GAM 341 – Intro to Unreal
| September/2011 – October/2011 |
Human Head Studios
|
1741 Commercial Avenue Suite 200 Madison, WI 53704 |
Technical Artist
- Setup deployment pipeline to iOS for team
- Created all effects for unannounced project using Cascade for Unreal
- Level placement and lightning
| March/2011 – April/2011 |
Emotional Robots Inc.
|
7810 Ethel St. Suite 105,Niagara Falls, Ontario,2H2- 2V2, Canada |
Effects Artist
- Created all weapon effects for Warm Gun using Unreal Cascade for iOS:
- Muzzle Flashes
- Explosions
- Impact effects
| April/2010 – March/2011 |
Robomodo |
(312) 263-1450 20 N. Clark St. 33rd Floor Chicago, IL 60602 |
Senior Technical Artist
- Created majority of effects for Tony Hawk: Shred for Xbox 360 & PS3
- Ceated majority of effects for unannounced project for XBLA using Unreal Cascade
| September/2005 – March/2010 |
GPL Technologies
|
(310) 458-6484 1513 6th Street Suite 203 Santa Monica, CA 90401 |
IT Support
- Built and troubleshot various 2D and 3D systems, including Final Cut Pro and Avid editing stations.
- Setup and administered Linux, Mac and Windows systems.
- Built, configured and maintained render farms using Rush and Qube! renderfarm management software.
- Set up and administered servers including Apache, MYSQL, Samba, SSH and DHCP.
- Installed site wide networking infrastructure (cat 5/6, punch down blocks and panels, toning, testing, networking rack units, and server rack layout.)
| November/2005- Feburary/2010 |
Pandemic Studios |
(310) 450-5199 1100 Glendon Ave 19th Floor Los Angeles, CA 90024 |
Senior Technical Artist
- Created a toolset in XSI increasing artists workflow and optimization of assets.
- Created a centralized distribution of tools allowing artists to always have the latest updates for XSI.
- Assist Artists in debugging error prone scenes.
- Created an Asset Tracking database (Demo’d at GDC) to support the production team allowing them to view and track the relative status of all assets in the production pipeline.
- Lead a team to create a new pipeline for VFX effects.
- Created majority of effects for Mercenaries2 World in Flames for Xbox 360 & PS3
-Created and managed Cinematics Department, pipeline, and renderfarm for pre-rendered in-game cut scenes.
| April/2006 – Freelance |
GPL Solutions/ Sony Computer Entertainment America |
Render Wrangler
- Responsible for management of a 200+ node renderfarm. RUSH renderfarm management software was used to render Maya Mental Ray scenes for E3 cinematic render animation.
| January/2002 – June/2005 |
Tippett Studio |
(510) 649-9711 2741 10th St. Berkeley, CA 94710 |
Systems Administrator/ Database Developer/ Website Administrator/ Rotoscope Artist/ FX Artist
- Responsible for maintenance of Macintosh (osx), SGI (Irix), PC hardware (linux and win2k and xp). Managing of hardware problems to network management on a variety of hardware and software platforms. Maintenance of many servers and setting up static and Dynamic TCP/IP networks.
- Interaction with many employees, supporting artists on a daily basis, providing user support, and setting up printers.
- FX and Roto artist on Hellboy and Starship Troopers II.
| June/2000 – 2001 |
Oblivion Productions |
(510) 666-8603 1435 Grizzly Peak Berkeley, Ca 94708 |
Production Manger/ Lead Animator/ Lead Programmer
- Co-founder, day to day operations of the company, including management of five employees. Network engineer and systems administrator, dealing with recruitment of clients and the presentation of the final product.
| June-August/1998-2001 |
East Bay School of the Arts |
(510)548-4837 (Every summer) 980 Virginia St Berkeley, Ca 94709 |
Animation and Cartooning teacher
- Education of the fundamentals of 3D animation and cartooning to middle school students.
| June-August/1997-2001 |
Seven Hills School |
(925) 933-0666 (Every summer) 975 N Carlos Drive Walnut Creek, Ca 94598 |
Computer Technician
- Technician for computers, hardware and software repair of macintosh and windows computers, networking, set up, and testing.
| September/1997 – June 1999 |
Savannah College of Art and Design |
P O Box 3146 (912)525-5100 Savannah, Ga 31402 |
Resident Assistant
- Assist residents in activities of daily life. Guidance and direction of
opportunity areas and potential problems.
Education:
| August/1996 – June/2000 |
Savannah College of Art and Design |
P O Box 3146 (912)525-5100 Savannah, Ga 31402 |
BFA
- Bachelor of Fine Arts – Computer Art and 3D Animation
- Dean’s list at Savannah School of Art and Design
Additional:
- Douglas High School high point diving record
- Qualified for Junior Olympic Diving Nationals in Coral Springs, Fl.