Mesh decimation wrapper
Created one click wrapper for artists to create lower poly assets for low-end devices using DotPeek and reverse engineering some compiled code and private functions. A reduction of 10-30% based on the complexity of assets. Additional visual noise was accepted based on expected screen size and minimum distance to the camera. Foreground asset is the low poly reduction.
UV Preview Tool Extensions
Extended an open source UV preview tool to provide UV grid, texture and provide multi-selection to allow visualization of multiple meshes using an atlas.
VFX Play/Stop controls
Extended internal prefab editor extension to provide particle Play and Stop controls for artists. This allows artists to play/stop all particle systems in the loaded scene even if they are not children.
Image exporting tools
Vertex Paint Tool
Toolset increasing artists workflow and optimization of assets. Centralized distribution of tools allowing artists to always have the latest updates for XSI.
Media streaming application for Roku devices. App will load an XLS server file and update the UI with the new videos available. Programmed with BrightScript.
Asset Tracking database (Demo’d at GDC 07′) to support the production team allowing them to view and track the relative status of all assets in the production pipeline.
Tape tracking app for post houses.